Feb 25, 2009, 03:37 AM // 03:37
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#2
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Lion's Arch Merchant
Join Date: May 2008
Location: USA
Profession: W/Mo
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R/W for PvP...
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Feb 25, 2009, 03:48 AM // 03:48
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#3
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Lion's Arch Merchant
Join Date: Oct 2006
Guild: Field Of Dreams
Profession: E/Me
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If you are going pve i would suggest R/Rt. barrage+splinter weapon will breeze you through the game.
in all honesty you will probably switch between many secondary professions depending on what your doing. splinter barrage for pve, toucher for RA, there are some trapping farms. you can farm zeishen points daily with a trapper too.
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Feb 25, 2009, 03:55 AM // 03:55
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#4
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Wark!!!
Join Date: May 2005
Location: Florida
Profession: W/
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Before we can answer that, why are you thinking about r/w and r/d?
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Feb 25, 2009, 04:04 AM // 04:04
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#5
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Desert Nomad
Join Date: Jul 2006
Location: New Zealand
Guild: None
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Quote:
Originally Posted by Pale-Dim
toucher for RA
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Whatever you do, dont do this.
Last edited by subarucar; Feb 25, 2009 at 04:16 AM // 04:16..
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Feb 25, 2009, 05:09 AM // 05:09
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#6
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Pre-Searing Cadet
Join Date: Feb 2009
Profession: R/
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Quote:
Originally Posted by subarucar
Whatever you do, dont do this.
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/agreed if you run toucher any pure ranger with half a skill bar and quarter of a brain will make you look silly
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Feb 25, 2009, 12:22 PM // 12:22
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#7
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Ooo, pretty flower
Join Date: Jan 2008
Location: Citadel of the Decayed
Guild: The Archivists' Sanctum [Lore]
Profession: N/
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I've never really bothered using secondary professions for Ranger - except in the case of permanent rez skills such as Signet of Return or Resurrect.
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Feb 25, 2009, 01:27 PM // 13:27
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#8
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Krytan Explorer
Join Date: Jan 2009
Location: I'm from Singapore but i live in Shanghai ATM
Guild: Order of [Thay]
Profession: N/
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R/W = Turrets are the current Meta for PvP.
R/Rt = Splinter + Barrage is nice. - PvE
R/N = touchers are noob .. - Never use them. they even touched me .. lol
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Feb 25, 2009, 01:34 PM // 13:34
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#9
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Lion's Arch Merchant
Join Date: Oct 2006
Guild: Field Of Dreams
Profession: E/Me
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exactly. a lot of RA is noob. so a toucher fits right in. but yes any half brain ranger would not go toucher. really you dont want to get that close.
the OP did not really give specifics on what he wanted. what exactly do you want to do with your character?
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Feb 25, 2009, 03:13 PM // 15:13
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#10
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Jungle Guide
Join Date: Jun 2008
Location: DoA
Guild: Dark Order of Retarded Knights (doRk)
Profession: N/Me
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"Which is best" is an often-asked but largely irrelavant question. Two things you need to realize:
1) What is "best" depends on what you are doing with that character at that particular time and whether you have heroes, etc. (For example... when fighting undead I like going R/D and making my attacks do holy damage for 30 sec at a time). I rarely go R/Rt since my hero takes care of [Splinter Weapon] quite nicely since the update.
2) Unless you plan on living in pre-searing, you will get your character to the point very quickly where you can change your secondary.
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Feb 25, 2009, 09:42 PM // 21:42
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#11
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Desert Nomad
Join Date: Dec 2007
Location: USA
Guild: [Thay]
Profession: R/Mo
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Quote:
Originally Posted by Rev Effect
i was wondering which combination everyone thinks is best for the ranger concerning pvp, pve, and farming. once i get my new computer i want to make a new ranger character and i am having trouble deciding which one to go with. thx
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Start with PvX.
Stop being lazy and look it up. Keep having someone spoon feed you and you'll never learn.
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Feb 25, 2009, 10:35 PM // 22:35
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#12
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Wilds Pathfinder
Join Date: Sep 2008
Guild: [YUM]
Profession: R/
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R/W
[Flail]
12 chars
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Feb 26, 2009, 01:37 AM // 01:37
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#13
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Pre-Searing Cadet
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well the reason why i chose these two is because i had one friend who was a r/w who was really good at it and i also had did a mission with some random people and one of them was a r/d who was pretty much wipping out most of the enemys in the underworld. another reason why is because when i played as a ranger before i would have lots of problems where i would get torn apart by a monster or another player that got to close so i wanted a secondary profession other that necromancer to help me out ( ive tried the toucher thing and it didnt go well) plus i have seen rangers go through stuff only using scythes and other melee wepons.
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Feb 26, 2009, 02:08 AM // 02:08
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#14
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Wilds Pathfinder
Join Date: Sep 2008
Guild: [YUM]
Profession: R/
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Quote:
Originally Posted by Rev Effect
well the reason why i chose these two is because i had one friend who was a r/w who was really good at it and i also had did a mission with some random people and one of them was a r/d who was pretty much wipping out most of the enemys in the underworld. another reason why is because when i played as a ranger before i would have lots of problems where i would get torn apart by a monster or another player that got to close so i wanted a secondary profession other that necromancer to help me out ( ive tried the toucher thing and it didnt go well) plus i have seen rangers go through stuff only using scythes and other melee wepons.
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What build?
I would love to know some of the skills
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Feb 26, 2009, 02:16 AM // 02:16
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#15
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Forge Runner
Join Date: Aug 2006
Profession: R/
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Quote:
Originally Posted by Rev Effect
well the reason why i chose these two is because i had one friend who was a r/w who was really good at it and i also had did a mission with some random people and one of them was a r/d who was pretty much wipping out most of the enemys in the underworld. another reason why is because when i played as a ranger before i would have lots of problems where i would get torn apart by a monster or another player that got to close so i wanted a secondary profession other that necromancer to help me out ( ive tried the toucher thing and it didnt go well) plus i have seen rangers go through stuff only using scythes and other melee wepons.
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in PvE Scythes and Hammers work on Rangers... not spectacularly but they work...
the most useful thing /W can give you is [Flail]. Whether it's to fire more shots off to interrupt a dazed caster or just do more damage with a turret, Flail pretty much fits on every bar.
/D doesn't really offer anything imo
and [Splinter Weapon] is better off on a Rit with 14 Channeling, or at least an N/Rt or E/Rt who has the energy to spam it
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Feb 27, 2009, 11:30 PM // 23:30
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#16
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Pre-Searing Cadet
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lol sorry if i made it sound like he was massacaring all of the monsters but he did just as good as any other expierenced guild wars player would with any proffesion in the underworld
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Feb 28, 2009, 08:52 AM // 08:52
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#17
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Lion's Arch Merchant
Join Date: Jul 2007
Guild: Forever in Demand [FiD]
Profession: A/
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Quote:
Originally Posted by Marverick
in PvE Scythes and Hammers work on Rangers... not spectacularly but they work...
the most useful thing /W can give you is [Flail]. Whether it's to fire more shots off to interrupt a dazed caster or just do more damage with a turret, Flail pretty much fits on every bar.
/D doesn't really offer anything imo
and [Splinter Weapon] is better off on a Rit with 14 Channeling, or at least an N/Rt or E/Rt who has the energy to spam it
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Lolwat
EDA Volley/Wounding/Reapers/Escape Scythe w/ Apply Poison all work relatively well, don't they? R/P could work just for kicks as a BM in PvE but meh.
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Mar 01, 2009, 09:24 AM // 09:24
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#18
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Desert Nomad
Join Date: May 2006
Location: middle of nowhere
Guild: Krazy Guild With Krazy People [KrZy]
Profession: R/
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Honestly on new Rangers you should just go /Mo or /rt for the hard res and then use nothing but pure ranger skills for the other 7 slots. By the time you are level 20 You can just switch your secondary to whatever anyways.
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Mar 02, 2009, 02:24 AM // 02:24
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#19
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Grotto Attendant
Join Date: May 2005
Location: The Netherlands
Guild: Limburgse Jagers [LJ]
Profession: R/
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/me to spread the daze with [Epidemic] caused by [Broad Head Arrow] to all the bunched up casters. A load of minions pretty much keeps them interrupted permanently.
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